Okay, so it was super hard to figure out what i am doing unless reading the description, which i guess its fine, but usually you want the players to know what is happening within the game itself.
Gameplay loop is fun once i learned it. Going for metals and diamonds, and bouncing up and down from the edges feels veeery satisfying.
One thing that had me confused was why after few times i couldnt charge the drill anymore, so i had to go back then go again. The upgrades felt very expensive, i would say to have something cheap and make them progressively more expensive that way player has feeling of progression even after few drills, rather than haivng to go drilling 15 times before buying an upgrade.
Last thing i would reccomend is to have some sort of visual cues for things. like, if something is clickable, when i hover over it to have some sort of an indicator etc. cuz right now i was clicking and hoping it works.
Thats all. Great game, and super fun to play. Music and sound fit very well.
Viewing post in Let me playtest your game (I'm taking a break of polishing mine)
Sure thing. Btw i also just submitted my game, would you mind giving me any feedback?
https://damiandevz.itch.io/bayblade-arena