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(1 edit)

I get it, but this was a conscious design choice. The reasoning was that in the first part of the game you can basically keep the cursor stationary in the LMB area, but then additional friction is introduced by two different areas competing for the cursor's "attention". This is a rage game after all :)


Really glad you liked it!

AH I see, then thats good!

I only said that because I didn't think it was a rage game, but rather it is a chaotic focus-damand kind of game (and it was fun to play)