Thanks for playing, we really appreciate it! ^-^ We've had a few people now comment that finding things is a little hard, so we're definitely going to be increasing collectables. We tried to avoid starting the player with tools as we wanted it to be more of a choice than an upgrade path, but now we out of jam haze it's clear that the ascending costs for each tool screw around with that rationale a bit. We might revisit starting the player with tools, or we might lower + standardise the costs across the board. Thanks for the feedback!