This game's visuals are fun, taking a page out of stuff like The Amazing Digital Circus, One Night at Flumpty's, and Girl's Night without outright copying any of them. Unfortunately, that's pretty much the only positive thing I can say about this.
You'd think that people would've learned from Post-Shift 2 by now, considering how much of an internet shit show it was back in 2022. Just to spell it out for you, having to roam through a massive FNAF4-esque map with long cutscenes between rooms is not fun, no matter how good the environments look. Having characters you have to manage across the whole map without any form of sound cues makes it significantly worse.
To my knowledge, FNAF4 is just about the only sit n' survive game to use map movement well. The animations are relatively short, and there's only 5 areas to move through. Not to mention, sound cues are so prevalent in that game that beating a night blind is an official in-game challenge.
Back to this game, the fact that some room transitions can be expedited with additional inputs (such as moving backwards into the starting room) but not others, feels especially frustrating. If it's a bug, then fix it and make all of the movement animations faster. If it's not, then make it universal and allow the player to double click to speed up forward animations.
Beyond that, it's still very much possible for multiple enemies to stack up all at once in the latest version. For instance, as early as Phase 2, I was frantically searching for DareWare. While I was doing this, I was also waiting for my camera to come off cooldown to send the Ghost back to his first phase (where he isn't visible in his hallway). During all of this, I had skipped past Bubbley multiple times to get all of this done in a timely manner, and while my camera was on cooldown again, Bubbley popped up and subsequently killed me.
Maybe there's a balancing reason on later phases as for why the camera has such a long cooldown, but considering it also has limited charges, the mechanic feels superfluous when it comes to punishing camera spam.
This game definitely needs some more quality of life and balancing, but at least the presentation almost makes up for this.