quiet a few things:
1.First off in my subjective opinion the thing that su cks d ick the hardest:Why in the holy f would touching an enemy turn you around?
Imainge standing in a corner, swinging your sword sword, towards the advancing hordes.oh, one randomguy amanges to touch you?yep, now they all storm aorudn you while you stand there, suddenly turned aorund hitting that poor brick wall for no reason.you gotta think over that collision detection andnot ahve it damn 180 the attack direction!
2. I feel like ther would be more intuitive controls possible, right?jsut in another game with similar mouse controls, someone pointed out the ridiculousness of it,sadly cant find the comment.but yeah, what commons ense does it make to attack in a direction but also forcefully autowalk in the same direction? as the guy back then kind of said "it makes sense to expect that youa ttakc in the direction of the mouse.it also might make sense to walk in the direction of the mouse.but does it make sense to autowalk in the direction where youa re attacking, whcih is the enmies direction, walkign either straight into the enemy or not being able to attakc him cause you arent dfacing his direction? nope, makes zero sense.
for wasd control, they basically are kind of the same as in vampire survivors and such. whcih sint bad.but given that there are "active skills" aka the attack "skill" with a cooldown that is trigger by left mosue button only.it makes no sense that the attack direction is absed on wasd aka the walk direction.
my man you basically link the sdirection you walk, if you autowalk in said direction and the direction you attack in very weird ways that seem unintuitive and pretty much annoying. adding 1. to the mix makes it very annyoing.
for a way morebetter idea:walk with wasd, attack direction and attacking with mosue (no autowalking, that is done manually with wasd!)
you gotta basically delink the walk direction and the direction youa re facing and attacking from eahc other.cause, you know, peopel can walk bakckwards but look and swing their sword forward when retreating.
so yeah, would be nice if you could come up with a better sontrol scheme as suggested. or at elast provide it as a thirs option besides the 2 existing ocne (I assume the mouse autowalk thing was based on mobile gaming?)
that aside good game.
jsut gettign and ebating the giant was more painful than it had to be because of 1. and 2. :-)
Also it would be cool if you get give dogs the option of picking up coins.or have soem other pet, cat or soemthing, that is there to simply collect coins.also, what I am a bit surprised but I assume is just stuff already partially implemented but not fully:iron ore and iron bars.you theoretically can create iron bars.but there is no way to get iron ore normally which is needed for it.you can only buy either at the shop for ridiculous prices.
Also, sicne we have copper coins to copper bar and weapons built based on copper, why is there neither a silver bar nor any silver based weapons?
basiclaly a rip off of the copper system, just with weapons thata re obviously better than copper ones.
Also stone grindign currently is kind of tedious, the stone pickaxe helps but it only makes it so youc an insta "kill" rocks. whcih still meanskilling a multiple of 1000 rocks for the staff.which is why I didnt even bother with the madness and pay to win'd my way there.
but despite all my complaining and yapping, cool game, otherwise I wouldnt have grinded for like hours to finally beat thegiant. would have been sjut more enjoaybel and "streamlined" if not for 1. and 2. which made "just swing that staff and kill that group of mobs in front of you" way more painful than it should be :-)
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oh not to forget to complain further (jk):
the auto battke, given it's rather very high cost of 10k copper coins, was rather underwelming.
it initally only does the "weapin skill" automatically every like 3-5 seconds.
so, as I kind of expected given the name "auto battle" I kind fo expected the whole moving around gkilling people stuff to happen autoamtically.not sjut triggering the weapon skill frequently. and that at a rather very low frequency if you ahvent bought a few upgrades for it.
jsut saying, no real issue, jsut me having too high expectations on what the ugprade would do once bought.