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(1 edit)

here’s an updated version of my latest fullspeed track

https://pastes.dev/VtBgOQ5mXm

btw I added a few more towers and things, I’m open for feedback as last time I didn’t get much.

def ct worthy but i suck and cant finish it. maybe add more deco than just towers

Thanks

make it so that you are able to respawn at every single flat checkpoint without flying into the air

otherwise it’s really hard to get it if you make a mistake, because you have to restart to the beginning 

what checkpoint do you mean

checkpoint 1, and some of the others in which you fly up


As a separate tip, add some trees

For checkpoint one, you can just restart, it’s to avoid this skip



As I’m aware, no other checkpoints fling you up

maybe add trees to block the shortcut

this is really good bro, I’m tryna get the skills of people like you and I would love some tips, this is a very good track and I’m curious to know how long it took to make in hours

here are a few things to get you started

1. Make your track in chunks I think people make a layout first, but I prefer to decorate as I go along, it makes the track interact more with it’s surroundings.

2. Make sure there are absolutely no holes and DO add off scene deco.

3. Build props off the track first, then copy and paste them into the track

4. Take inspiration from other tracks and the world around you, this track is kinda a mix of zealot and winterfell

5. I like to make route cross over itself, this make the scenery feel a lot more whole

With Polytrack, practice is key 

thank u bro, I’ll keep these in mind