
Hi everyone, I'm new here. I'm posting devlogs for my project, Lands of Folklore. I'm not sure if this forum has that feature, but if it doesn't, moderator, please don't kill me! I swear I've been reading the rules, and that's what I understood! XD. A few days ago, I started keeping a development log for my project. This is my first time doing this, so constructive criticism is welcome.
Lands of Folklore aims to be both a complete game and an intuitive tool for creating your own games inspired by the Blobber dungeon crawler genre.
Thanks for reading, and I hope you like it.
Devlog #1: Just like Jack Burton says... What the hell!
Devlog #2: The House from the Roof Down and the Refactoring Hell
Devlog #3: Sweeping Under the Rug
Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism
Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀
Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb
Devlog #7: Open Heart Surgery: The End of the Legacy Era
Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"
Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics
Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals
Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt
Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision
Devlog #13: Operación Predator – "If it bleeds, we can kill it"
Devlog #14: Operation Predator Part #2: "Thermal Vision Active"
Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"
Devlog #16: "The Silence of the Magic Numbers"
Devlog #17: “The Great Blackout – Down with Cardboard Torches”
Devlog #18: 🌑 Operation "Photon Factory" – The Hybrid Leap
Devlog #19: - Ghost Photons and the PointLight2D Shipwreck
Devlog #20: - The Bug That Set Us Free: Hybrid Lighting
Devlog #21: "Hágase la Luz (¿y las Sombras?)... a base de desfibrilador"
DEVLOG #22: Light is No Longer a Problem (Or How I Stopped Fighting Godot)
DEVLOG #23: Neon in the Void and the Fog Exorcism
Devlog #24: Zero-Garbage & ACES Look
DEVLOG #25: Operation Hypotenuse – Breaking the 90º Tyranny
Devlog #26: Operation Chisel – Carving the Stone
DEVLOG #27: Operation Total Chisel – Carving the Dungeon
Devlog #28: Adjusting the V8 Crankshaft
DEVLOG #29: Carpentry in the Dark and the Tired Trucker Syndrome
Devlog #30: Elite Carpentry and Glory or Death!
DEVLOG #31: Pressure Plates and the "Pork-Chop Atlas Tool"
DEVLOG #32: The Raycaster Kidnapping and the Node Rebellion
DEVLOG #33: The Day I Learned Not to Touch What I Didn't Understand
DEVLOG #34: Telemetry, Emojis, and the Silence of the Ferrari
Devlog #35: The Implicit Arrogance and the Deception of "Shiny-Shiny"
DEVLOG #36: Predator Vision and Combat Fog
DEVLOG #37: Slabs, Midnight Welding, and the End of Flatland
DEVLOG #38: The Triumph of Steel and the Law of Two Passes








