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Lands of Folklore: My Devlogs - RPG/EDITOR DUNGEON CRAWLER BLOOBER TYPE

A topic by MetalWAR created 45 days ago Views: 348 Replies: 14
Viewing posts 1 to 14
(15 edits)

Hi everyone, I'm new here. I'm posting devlogs for my project, Lands of Folklore. I'm not sure if this forum has that feature, but if it doesn't, moderator, please don't kill me! I swear I've been reading the rules, and that's what I understood! XD. A few days ago, I started keeping a development log for my project. This is my first time doing this, so constructive criticism is welcome.

Lands of Folklore aims to be both a complete game and an intuitive tool for creating your own games inspired by the Blobber dungeon crawler genre.

Thanks for reading, and I hope you like it.




Devlog #1: Just like Jack Burton says... What the hell!

Devlog #2: The House from the Roof Down and the Refactoring Hell

Devlog #3: Sweeping Under the Rug

Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism

Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀

Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb

Devlog #7: Open Heart Surgery: The End of the Legacy Era

Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"

Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics

Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals

Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt

Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision

Devlog #13: Operación Predator – "If it bleeds, we can kill it"

Devlog #14: Operation Predator Part #2: "Thermal Vision Active"

Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"

Devlog #16: "The Silence of the Magic Numbers"

Devlog #17: “The Great Blackout – Down with Cardboard Torches”

Devlog #18: 🌑 Operation "Photon Factory" – The Hybrid Leap

Devlog #19: - Ghost Photons and the PointLight2D Shipwreck

Devlog #20: - The Bug That Set Us Free: Hybrid Lighting

Devlog #21: "Hágase la Luz (¿y las Sombras?)... a base de desfibrilador"

DEVLOG #22: Light is No Longer a Problem (Or How I Stopped Fighting Godot)

DEVLOG #23: Neon in the Void and the Fog Exorcism

Devlog #24: Zero-Garbage & ACES Look

DEVLOG #25: Operation Hypotenuse – Breaking the 90º Tyranny

Devlog #26: Operation Chisel – Carving the Stone

DEVLOG #27: Operation Total Chisel – Carving the Dungeon

Devlog #28: Adjusting the V8 Crankshaft

DEVLOG #29: Carpentry in the Dark and the Tired Trucker Syndrome

Devlog #30: Elite Carpentry and Glory or Death!

DEVLOG #31: Pressure Plates and the "Pork-Chop Atlas Tool"

DEVLOG #32: The Raycaster Kidnapping and the Node Rebellion

DEVLOG #33: The Day I Learned Not to Touch What I Didn't Understand

DEVLOG #34: Telemetry, Emojis, and the Silence of the Ferrari

Devlog #35: The Implicit Arrogance and the Deception of "Shiny-Shiny"

DEVLOG #36: Predator Vision and Combat Fog

DEVLOG #37: Slabs, Midnight Welding, and the End of Flatland

DEVLOG #38: The Triumph of Steel and the Law of Two Passes


Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism

Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀

Niceeeeee

(1 edit)

Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb


Devlog #7: Open Heart Surgery: The End of the Legacy Era

Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"

Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics

Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals

Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt

Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision

Devlog #13: Operación Predator – "If it bleeds, we can kill it"

Devlog #14: Operation Predator Part #2: "Thermal Vision Active"

(1 edit)

Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"

Devlog #16: "The Silence of the Magic Numbers"

(+1)

Devlog #17: “The Great Blackout – Down with Cardboard Torches”

Devlog #18: 🌑 Operation "Photon Factory" – The Hybrid Leap

Devlog #19: - Ghost Photons and the PointLight2D Shipwreck

Devlog #20: - The Bug That Set Us Free: Hybrid Lighting

Devlog #21: "Hágase la Luz (¿y las Sombras?)... a base de desfibrilador"

DEVLOG #22: Light is No Longer a Problem (Or How I Stopped Fighting Godot)

DEVLOG #23: Neon in the Void and the Fog Exorcism

Devlog #24: Zero-Garbage & ACES Look

DEVLOG #25: Operation Hypotenuse – Breaking the 90º Tyranny

(1 edit)

🌑 Devlog #26: Operation Chisel – Carving the Stone

🔦 DEVLOG #27: Operation Total Chisel – Carving the Dungeon

🌑 Devlog #28: Adjusting the V8 Crankshaft

🔦 DEVLOG #29: Carpentry in the Dark and the Tired Trucker Syndrome

Devlog #30: Elite Carpentry and Glory or Death!

🔦 DEVLOG #31: Pressure Plates and the "Pork-Chop Atlas Tool"

🔦 DEVLOG #32: The Raycaster Kidnapping and the Node Rebellion

🔦 DEVLOG #33: The Day I Learned Not to Touch What I Didn't Understand

🔦 DEVLOG #34: Telemetry, Emojis, and the Silence of the Ferrari

Devlog #35: The Implicit Arrogance and the Deception of "Shiny-Shiny"

🔦 DEVLOG #36: Predator Vision and Combat Fog

🔦 DEVLOG #37: Slabs, Midnight Welding, and the End of Flatland

🔦 DEVLOG #38: The Triumph of Steel and the Law of Two Passes