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(+1)

Nice game overall

Feedback if you care about that:
The giant purple guys literally never pose any threat whatsoever and are boring to fight against, they were never mixed with other enemies, they are slow, and they don't even shoot projectiles, so they basically add nothing to the game in their current state.

The slippery floor in the last level probably should be introduced in a safer room before you make the player walk in that dangerous path, right now I think it will lead to most people running straight into their death the first time lol

The room with the two elevators with glass around their buttons can get you stuck if you press the buttons while standing below the glass

The third level seems to have a problem with the way it triggers the doors in the room you can get the plasma rifle weapon, I killed some of the enemies once from the left uppermost spot you can access through a secret wall instead of from the room itself and for some reason it didn't trigger the other enemy closets in that room

(+1)

Thank you for the feedback this is very informative and constructive. We intended the big purple guys to be sort of a mini-boss type enemy, however after thinking about what you said, mixing the smaller guys as an escort to the big guy is the right way to go about those encounters so I will keep that in mind for the sequel.

-Richard

(1 edit)

I see, yes I think it makes sense to create strong enemies at some point, but the main thing is that as of right now, they really put 0 pressure on the player, they are really easy to manage, and just kind of boring bc they got a big health pool, that's why I think adding projectiles or some other kind of attack or mixing them with other enemies might make them more engaging (take this with a grain of salt, I'm not a game developer or anything like that lol)

Btw I basically just commented on the flaws I saw, but on the things I liked, I enjoyed the general sense of aesthetics if that makes any sense, the weapon and enemy sprites, the music choice, how the weapons themselves feel and sound, etc, I'm not good at explaining exactly why I liked all of that but I did like it