Hi,
I've been looking at PB-AIM and the thing that stands out is how you've built consequence into the actual memory of the world — your GM doesn't just track stats, it carries forward choices that matter. That's the opposite of most AI tools that reset or forget.
I'm building SagaForge to let designers put their own ruleset in front of players immediately. No waiting for a platform to "support" your mechanics — you paste your rules, name your character, and the game runs. We're working with 10 designers right now to run full public replays of their games.
Your LOST EARTH system seems built for exactly this. Real negotiation and consequence, no prep overhead, designed to be played not read. I'd love to integrate PB-AIM into SagaForge so people can actually see your game in motion — with your name in credits, full public replay for anyone to read.
Are you interested in that kind of visibility for what you've built?
sagaforge1@gmail.com