There's a lot of fun action going on here, vibe reminds me of Smash TV on SNES. Controller support is nice, it's addictive to run around, weapons are varied and many of them are fun to use. Good variety of enemies, appropriate music. I would focus on UI & QoL polish. I'm not a fan of not being able to see the room yet, while I'm walking around getting hit - maybe freeze the action until a significant portion of the room is on-screen. Sometimes in empty rooms my health (the green meter is health, right?) is going up and down for seemingly no reason - maybe there's a lore explanation I'm not getting. The indication that there's an adjoining door to the left / right is too subtle and the UI elements on the left and right sides of the screen are sometimes covering it up.