For me i pass on first try so might just be a skill issues there (no offense pls 🙏)
I’m not the first person to complain about the difficulty of Level 3-4. I don’t deny that everyone’s gaming skill varies—that’s an objective fact. However, in my opinion, the core gameplay of this title is tower defense in the style of Plants vs. Zombies, not parkour. If the developers want to offer players a sense of challenge, they should design it around the tower defense mechanics instead. Making players get stuck because of a minigame is simply putting the cart before the horse.
I believe it’s essential to grant players more room for error in the main campaign. Most of the suggestions I’ve brought up are aimed at boosting this fault tolerance. My skill level might not be top-tier, yet there have been countless runs where I came within a hair’s breadth of clearing the stage.