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(+2)

I was playing Fear and Hunger 2 and died in a fake safe room (rip 2 hours, should've known that moldy bed was a trap) , and thought it would be a neat idea to add. 
Basically the way it could be incorporated is a creepy safe room that has a bed, and all tiles besides a single tile where you interact with the bed are blue, but that tile next to bed is green.  Since it is a single tile, I doubt anyone would be able to get into combat since it is step based to trigger a fight, but the fact that the watch changes from blue to green should warn the player something is up.

Resting and relaxing won't do anything different, but trying to sleep would trigger an "ambush" like Mal0.  I'll leave the entity to your imagination, but I could see something like a ghost, sleep paralysis demon, a nightmare, or a living doll being the ambusher.  Maybe you'd get an item like with Mal0 that would allow them to follow you from the safe room to any other bed.

Also, if you want to take this idea and run it, you could easily add it into either a way later update or a delve.  Or don't, that's also a much easier option.

(+2)

Perhaps this kind of mechanic could be expanded to more of the game, and be rare enough to not get repetitive, but perhaps from time to time there could be slightly suspicious rest spots with a hidden "safety rating",  and the player could perhaps have some resources they can scavenge throughout the world that can be used to build/repair/secure areas (lets say a safe room has a window that makes it vulnerable to intrusion (a low risk "safety rating" room), you can spend some boards and nails to board it up (it becomes a fully secure "safety rating" room), this takes resources and a unit of time to do, you can also spend time to remove the boards to get your resources back).

Lets say you travel to the forest to forage for some renewable resources, a major downside of the woods is that secure safehouses are practically non-existent, you can find some campsites and maybe even a cave but you're extremely vulnerable to intrusion being out in the wilderness in a tent, or likely entering the dwelling of a bear girl with the cave.

I have a pretty expansive concept for forest region that I've been cooking up, I might make a post about it in the future.

I'd love to see what you're cooking with the forest area idea.

Just remember that Finchy is the chef, and that they can either incorporate your suggestion or ignore it.  With the exception of a romance update, I'd like to treat my ideas as small things that realistically shouldn't take too much effort to do.  I think without a doubt the romance update will be nice, but it might come out (v.0.4.7), and we are just about to get (v.0.1.5). 

Michelin Star Chef if they are a chef, this game is awesome. 


Also, how do you see when the next update comes out? I'm newer to Itch. What timeframe would 'Just about' be.

Subscribestar is where Finchy posts weekly updates, and the timeframe set is around end of month for the update.  Itch.io will have the free updates while Substar has the paid updates, and I'm unsure how Finchy plans on doing the updates between free and paid.  It might be "dead" as far as the free version goes once v.0.1.5 comes out, might be staggered  (paid gets every update from v.0.1.5 to v.0.2.5, while it jumps from v.0.1.5 to v.0.2.5 for free), or the free gets a steady update string that is 5 version behind paid.

  I myself have pledged some cash to Finchy, so I'm using Itch.io as a public board for ideas since (as far as I know) Substar doesn't let people post public ideas that everyone can look at, it is just dm between Finchy and you, and I don't know how to dm someone ideas. Plus since the ideas are public, a simple thumbs up or down can allow others to convey that the posts idea is worth doing, or that it's cringe.

Thanks!