I got stuck in a collision too, on the second lvl!
Ok the idea is interesting, and the writing is fun. Art is simple but pleasant and original and the music was nice. But I have a but :/ It is something I encounter a lot in jam games, but your game suffer from it a little more than others by its nature: You don't trust the player enough, and you are way too afraid of your game not being play "the right way". I'm not even referring to the extra diegetic dialogue where you ask the player to play your game the right way, this was really funny to me. I talk about how you dictate each step, step after step. The limitation of the jam is "game tells you to do something but you know better than to listen to it", but in the actual game, in a straight forward manner, you tell us "touch enemies, don't listen to ai, talk to npc, go there, do that, this way". There is 0 place for the player to actually run around and mess with the computer's rules. No place for discovery and figuring things out. What should've be a cathartic experience of defying authority, turn out to be us strictly, closely, following the lead of an other authority figure: you.
I still believe that the game has a loooot of potential. You just have to learn how to give space to your player to be players 😌