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(+1)

Impressive work. I love the design of characters. Wasn't sure what to do when I got to the top, maybe I missed some coins? Some accessibility would be nice, volume adjustment and mouse sensitivity. Also, my cursor was visible on screen which caused me to be unable to turn around is some scenarios. 

I'm curious how did you make that ground effect of the purple damaging ground?

(+1)

Mouse sensitivity and volume adjustments are in the settings menu, available from pausing in-game. The mouse cursor is a bit of a weird one - the game and browser seem to be fighting for control of it. Pausing and unpausing fixes it, I find, but I agree that it would be preferable to not have to deal with.

The ichor is a part of the same shader used for rendering the terrain, with a splatmap determining whether or not the floor is lava. For the most part, it's a signed distance field, but I had to draw on top of it for some last-minute alterations.

As for the top... the tower seems to have a few cracks, doesn't it? Perhaps if you were to strike from really high up... ;)

Thanks for playing!