Absolutely. I think the draw is in your perspectives and words. I think you're doing yourself a disservice if you think of this as a "flawed level". The fact that the messaging can hit so hard and leave such an impression already shows its merit.
-- The only negative I have about this particular work is needing to restart to see the other parts of the narrative you wrote, but it's a short enough work that it's not that much of a bother. And if anything, it only feels that way because I do care about what you're depicting, so I want to see all of the angles.
Viewing post in Saving You From Yourself - Unity Remake comments
For a very long time this game had a 100% negative rating on steam.
I still get a lot of people who passionately dislike this game.
Since then I’ve gotten more and more scared of releasing anything.
I actually have a few scripts totally ready to go.
They just need art and they can exist.
They’re even something that can be experienced start to finish as twine games.
Part of the reason I haven’t moved forward on most of those scripts is when I alpha tested them the majority of players genuinely thought they sucked.
Others have narrative or scientific inaccuracies for the sake of making the game work in scope that would upset players.
Each one I’ve held off on releasing because I’m terrified of the reaction.
Knowing that you actually liked “Saving You From Yourself” and would welcome something “flawed” like it kind of makes me reconsider hiding them away.
I think given the topics you write about, you'll have a pretty narrow audience. But as someone in that audience, I think it's phenomenal; just my opinion.
I'm not sure what sort of selecting you do for alpha testers; if they're expecting a game first, getting something where the main content is literary and in a topic they don't find comfortable or relatable isn't going to paint your work in the best light. (Also, for "Saving You From Yourself" the Epilogue is what made incredibly memorable, and that makes it more of a mixed-media artwork since it goes outside of just the framing of a game, yeah?)
I can understand not wanting to attract negative attention (especially if there's the possibility of that turning into real, physical danger). I don't think any (reasonable) amount of people like me who greatly appreciate this work can make that go away. Along with many other positive comments here, I'm just another voice saying I did get a lot out of what you have to say, that can be weighed against the negative ones from a broader audience.