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(1 edit)

I liked the customers being little puppets, and the overall feel was pleasant.  I think tool tips or some other label (i.e. a little picture of a strawberry) on the ice cream would have helped make the designated flavors more obvious.  It wasn't clear if there was an ideal opposite answer for each request, or if just avoiding what was asked for was the best play.  I got some different scores, but most were selling for 50 or 60.  0 seems like an obvious low score, you could even go negative, but idk if 50 is an average score or a high one.  maybe a sound effect on sale that scales with the rating (i.e. a 2-3 note chime each for bad, ok, and great results).  I concur with the other responses here that it's a very charming game.

on further testing, a matched cone garnered -50, so I guess I was doing pretty well.

thank youu, hmm yeah i should've explained things better, make it clear, my bad ;c
well, about the money, you lose money according to: if you have a different cone than the current order, a different amount of scoops, a different flavor and a different topping, each one of these u get wrong u win a certain amount of points that later on is multiplied by 2 i guess, i forgot... well, idk how to explain sorryy KKKKK

you're fine, I just think an additional point of feedback to give context to the point value would help.  You definitely put together a detailed grading system, and while I don't think you want to give everything away to the player it helps to have context.