Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Glad that helped. I think SimulatedGravity has your next step. You need to process the action as long as you have velocity to keep it animating. Consider friction or something similar to slow it over time or it will just continue to be blown away.