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(+1)

Nice job! I definitely still gotta do some more balancing for the characters.


As for the crash, the game does generate a log in the AppData folder, at "AppData/Roaming/Godot/app_userdata/StrangeShifts" I should only need the last couple lines from that to be sure of the cause.

I'll try recreating it on my own for the meantime.


I was thinking of having exhaustion held in place while in the cameras, though I decided to see how other's felt about it beforehand. I'll try adjusting the exhaustion rate some.

Here are the all errors from the log file


First error (repeats 8 times before the night starts):

ERROR: <Tween#-9223371982144272632>: started with no Tweeners.

   at: step (scene/animation/tween.cpp:366)


Second and third errors (Moment when game freezes and crash happens):

ERROR: Attempted to next an object of type '' into a TypedDictionary.Key, which does not inherit from 'AudioStreamPlayer'.

   at: _internal_validate_object (./core/variant/container_type_validate.h:115)

ERROR: Condition "!_p->typed_key.validate(key, "next")" is true. Returning: nullptr

   at: next (core/variant/dictionary.cpp:575)

(1 edit)

First I just wanna say
I love this game so much already. It's genuine peak! :3

Also, though it's a bit early, will there be more enemies and animations at some point? especially during the end screens?

And if you're tweeking exhaustion, can we have some customizability on the exhaustion rate in custom nights/ or in general settings? It'll make it very nice for people who wants a more and less difficult story mode and custom night.