Pretty neat rogue-like with good controls and clear visuals, and impressive you got the procedural generation done for the jam! I like the idea of the enemies gaining the choices you didn't take - although I think it would have had more weight if you could see the cards before picking them. Well done overall!
Viewing post in Turtle Gone Rogue jam comments
Thank you so much! working on those random rooms was very hard for me since it was my first time doing something like this but I am really glad I did because it makes the game feel much better. After the jam I will change the mutation part. My first thought while thinking about an idea was to have that choice but I ended up making it this way and I regret that...