Skip to main content

The Power of Pride Bundle 2026 — $10 PWYC Edition
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

<U>DevTeam

27
Posts
2
Followers
3
Following
A member registered 32 days ago · View creator page →

Creator of

Recent community posts

You actually encountered some bugs I was not aware of which made the enemies basically have 0 health and that was when you first picked the fire mutation. It happened because you clicked very fast on the menu and it broke stuff. I apologize this happened and I will try and fix these. Thank you!

Thank you so much! Its so awesome that you included it in a video! Thank you!

I checked out your Youtube and you make really awesome videos!

Awesome game! I really love the shader it looks so good! The UI is really well done, I love how it moves around! I really like that each round you pick another ability you can use it was fun to try them. The SFX were great as well. One thing is that the music finished playing at some point, when it should've looped. I think this is a web issue though. Great game!

Thank you so much!

Thank you so much!

Thank you so much! I agree I should have made the cards viewable and what you said about the camera is really helpful. It annoyed me too while testing it but at the time I didn't have a solution in mind. But now that you reminded me about it I thought of something. I'll make the camera move a little in the direction the mouse is pointing at, that way you'll see more.

Thank you for trying it out again! This is really useful information! I think I'll make it always auto click then. Because Having the combat feel good is one of the most important things in a game like this. Thank you so much!

Thank you for playing and the great feedback! Some other people mentioned that about the shooting. I thought I'll make a hold to shoot plus faster fire rate mutation because when I tested it it made the game easier. But if you think it's too annoying tell me and I'll change it to always be hold to shoot. To me at least it feels stronger when you purposefully shoot each shot. But what do you think, would an auto shoot make it feel less powerfull?

Wow thank you so much I am very happy you liked it!

I didn't know that, that's good to know.  Thank you for playing!

I actually intended for this to be this way but I can see why that looks weird. I'll change it after the jam. Thank you so much for playing and giving feedback!

wow that's so nice to hear thank you so much!

Thank you it's nice to hear you had fun! The camera shakes a bit when you shoot maybe that's what you saw? it could also be the web build 

(1 edit)

Thank you so much!  working on those random rooms was very hard for me since it was my first time doing something like this but I am really glad I did because it makes the game feel much better. After the jam I will change the mutation part. My first thought while thinking about an idea was to have that choice but I ended up making it this way and I regret that...

Thank you for playing! being able to see the mutations was actually my first thought but I ended up making it this way and by the amount of people that mentioned that I'm really sad that I did it this way and not my original thought 

Thank you so much for playing I am glad you liked it! after you dash there is a cooldown bar that pops up and when it finishes you can dash again was it not big enough?

I have a separate cooldown on top of the normal cooldown for the enemies maybe I can make it so it would ignore that so they would consistently shoot. Thank you so much! You have been so helpful!

I am so glad you liked it! I should have phrased the explanation for the mutations better. I wanted it to be unknown so you would need to consider if you are happy with your current two mutations or take your chances with a new one

What do you think if I'll make it as another mutation? Because I tested it and it definitely feels nicer but also makes the game easier I think

oh I see thank you! I will think about changing it after the jam ends

Thank you so much! I think another person mentioned that about the shooting so I will think about changing it after the jam and see how it feels. I am really happy you liked it. Thank you for the feedback!

Thank you so much! The randomness and the question marks were intended, perhaps we should have phrased that differently. I wanted it to be more of a challenge. That if you hold two mutations you will have to choose if you want to take your chances with a random one or stick with what you have for another round. I am really glad you liked it! 

Thank you so much! Do you mean that the shoot mechanic would be that it would shoot on release of the mouse?

Thank you so much!

Thank you so much!

Thank You so much!