Yo, I failed because I was too old and it shown in my dialogue choices PFFF
I might have missed things, but since I have the game now, I might replay it an other time! I demand an update to add soda guy to the romances options though. That was a bunch of fun and as I mentioned on discord, the vibe felt really nostalgic to me. You folks did a wonderful work, you can be proud!
Ouh I kind of guessed that but considering the short amount of time we had for the jam, I thought that those other love interest could also not be in the game yet. That would've been nice to allow the player to continue the story anyway, knowing that they could go back at anypoint to 100% the game. That would also give a bit more agency to the player, to let them decide which of the romance option they want to mess with, and which ones they actually care about. I felt that lack of agency on some other minors occasion (the need to test the exact food combination to progress and the understandable nuh-uh of Eloise when we choose to not go on a date with that stranger in the first place, are the one coming in the top of my head), but that "win or die" is, to me, the more damagable one. One solution could've be to have a less linear experience, where the first day you meet the 3 love interest, and choose with which one you get to proceed with. (while keeping the win or die aspect, and each day would still be focusing on a different character, but at least you would know for sure that there are more to come, and you would have the feeling that you somehow lead the story)
ANYWAY, like I said, I might play it again one day, that blond dude is peaking my interest 😎 GG again for the game, I forgot to mention it yesterday because it was so late and I was so tired, but the amount of care you put in the game really shows. Also the art is super pretty, and the writing is funny af, it made me laugh a couple of time!
Okay, this isn't a bash or anything but before the 8 heart date, there is a save option prompt that comes up that allows you to save the game. It should have come up, and I added that thinking the player might fail the date game, and can come back anytime they want to. I'm curious, did that not pop up for you? I get that you want to like, choose who you want to romance, but the story that we built unfortunately doesn't allow that to happen (it's not really your regular dating sim after all)
I know this might sound harsh, but choosing the character destroys the story of the game. There's a reason to why it is like this after all, as I don't want to put spoilers in the game. but i def understand what you mean. I think there are a ton of things I could have done to polish the game, hopefully after the voting ends I can come up and polish it more!!
Again, thank you for playing so much!!! I geniunely appreciate it!!!
You didnt sound harsh xD
I got the save don't worry! But the feeling of being trown to the door for not randomly picking the good option in a discussion with a guy I don't vibe with, I got it too xD A button "try again?" instead of immediate title screen would've certainly ease that out a bit 🤔
I understand that the point was not to choose your endgame, and instead to get them all, that's why my suggestions pointed toward letting the player the choice of the order of the dates itself, and that I didnt complain about having to date, but having to date PERFECTLY (I failed with 7/8 hearts) But I also can imagine this solution not being suited for the experience you wanted for the players. That only was the first one coming to my mind in reply to the aspect of the game that lost me a little: the sentiment that my presence, as a player, made no difference. The game is neither skill based, nor is it creative, and it's not reflexion based either. So to me (and your view on the subject might differe here), what is left is choice. even minors ones, even only a handfull of ones, but some that make me feel like I am in the story and that I am the one leading it, you know! (and I dont count the "nah actually you cant choose that" and "you can choose what you want until you choose the actual right option" choices, because they reenforce that sentiment that I'm talking about)
My goal by sharing that opinion isn't to tear you down, it isnt neither to diminish the incredible work you made for this jam. I did it because I feel that jams are great opprtunity to have our game played by a lot of different people and see how they experience them. If our point came across as intended and what went lost in translation. So in short what I mean is that I tried, clumsily, to be useful to you 👀
I'm only one kind of player and I might just not be in your target audience. But I figured that for you to know if my taste aligned with your objectives, I had to talk about them, about what I did enjoy, and what I didnt resonate with.
Ho and after that text wall ponctuated with like near to 0 emoticones, might be a good idea to say that I come in peace: what can be percieved as aggressivity is just me being a really direct talker with no people skills xD