Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! Glad you enjoyed, and I appreciate the feedback!

I’m debating the stat display; I don’t know why, but it is fun to see stats change.

The other classes will be added eventually! And I’ve debated having a character get stuck in the dungeon, and it effecting the map while you send another character in XD I have two hesitations for implementing such: 1) making multiple runs to “set up” a win condition, and something undoing that set up and you having to repeat it, sucks. Such a time sink. 2) I expect a big appeal for a lot of players will be a degree of self-insertion, and forcing juggling multiple characters might break that. But it’s something I’m still noodling on.

Understandable that you don't want to force the player into doing multiple runs each time just to set things up for victory. Maybe just have an item that is implied to do it instead?

To give an example, it's largely considered a paradox, but is very often used and very popular in media, the whole 'saving yourself' thing when time traveling. Instead, you could potentially have a blueberry in the way that 'looks familiar' and just code it to look like the player as a blueberry. Then have an item after that is some kinda time item? An hourglass I guess? then you have it so the player has to put on the blueberry amulet, gets blueberried, then uses the hourglass and 'someone'(themself) pushes them and that somehow helps you go forward.

Mind you I don't even really like the idea much myself, but just trying to make suggestions!

(+1)

Oh, I getcha there. Brainstorming is a lot of the fun!

Good luck with Aria’s Dreamland, btw!