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(+2)

Pretty good game overall. I had fun playing it, and it’s clear that a lot of effort went into the atmosphere, sound design, and presentation. The character design stood out to me and the shotgun felt really impactful to use. The whole experience reminded me a bit of a mobile game I used to play when I was little i don’t remember the name but it was about robbery. Not exactly the same, but it gave me a similar feeling that I enjoyed.

My main criticism is the mutant. For most of the game, it doesn’t feel very threatening because it’s easy to outrun. However, when it does catch you, the punishment feels very harsh since it immediately kills you and sends you back to the start. Because of that, the difficulty feels like it swings between being too easy and suddenly very punishing.

I think it could be more engaging if there were an intermediate danger state. For example, instead of an instant death, the mutant could injure the player, add a red screen effect, play a heartbeat sound, or create some other sense of panic and urgency before a final death. That would make encounters feel more intense and give the player a chance to recover from mistakes.

Other than that, the game is well polished and has a strong atmosphere. It feels like it just needs a bit more time and refinement, especially around the mutant encounters, to become something really memorable ✨

Wow… I didn’t thought the comment would get this big when writing 😅

(+1)

Thanks for taking the time to write about your experience with our game! We are planning on continuing work on it, and the mutant is one of our top priority, both in behavior and lethality.