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Glad you enjoyed! Yeah, I think the tool usage is going to be a highlight. Making cursed items for these games has always been fun.

I defo prefer the “happy” ending side of things, but I appreciate your opinion, and I can understand the sense of danger can add to the excitement of things. I’d love to get a feel for how many people prefer one way or another.

The “how your character reacts to tf” setting actually sets what expressions the character can cycle through when they get TF’d. MAYBE what I can do is make a similar setting toggling which of two versions of any given game-over the player experiences; a more light-hearted or more intense game-over. But that’s going to hinge on how much extra work that turns into, and if I have the guts to write the “bad” endings XD

The current plan is to have only one true solution for each Level, and have a bunch of levels of similar size to this one. But I will noodle on multiple paths. Maybe multiple paths and having a “You beat this level, but there is a second way to beat it!” tracker for the completionists. We will see.

Oh; and the butt vs skeletons was honestly a bit of an oversight on my part. Wanted to cobble together a working prototype sooner than later XD

Thank you for the thorough feedback! This is the type of stuff I was hoping to hear back on.

That is understandable to have some oversights, just so you have a working demo to get some feedback on. I've seen a few other people point that out as well, so it's a good sign for you, honestly; it means you have a very devoted fanbase who actually remember and care about details like the blue potion not being used when fighting skeletons. 

As for the bad stuff, yeah, I kind of get that. Most people want that safe stuff, and that's the stuff that tends to sell well too so it makes sense to do that. I just like the extra range that having a bit of darkness provides. If I had to describe the feeling, it's like sweet and salty. They're good on their own, but when combined, they help elevate one another to be even better than they couldn't achieve on their own, as well as being a good Palette cleanser for when there's been too much 'sweet' for me personally.

I do spot a ghost that is in the promo art, so there's always the chance you can do something 'spooky' with that. Unsure how you'd feel about outside help, at least people offering their help. But if you want to do any of the bad stuff, I wouldn't mind trying to write some stuff for it. Making sure not to get too explicit with it and keep it overall lighthearted in tone and spirit.

As for the feedback, you're welcome. I hope to give something detailed and not just a "lets gooooo!" or "Can't wait to play!"  That's good to know people are excited, but doesn't give you the feedback that you're looking for.