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YES!!! MORE ONE POTION PLEASE CONTENT, AND IT’S ON A SPINOFF BASED AROUND POV TRANSFORMATIONS AND BEING THE ADVENTURERS! LET’S FUCKING GOOOOOO!!!! 

Oh, it’s gotta be great talking about one of these games again, and hopefully I shouldn't yap about it too much this time, but I probably will lol.

Anyway, I should probably should start with some feedback. The music is a great inclusion for this game and definitely helps the game feel less empty, especially since we’re not gonna be constantly hearing the clinking of glass unlike in OPP (although we may be hearing the sound of bouncing boobs instead). Although maybe including a volume slider or even a mute button would be a nice option to include, not that the music bad of course.

The writing as usual is fantastic. I especially love the defeat message you fail against the skeletons while you’re lactating, the fail message when you get immobilised by inflating into a blueberry, and the fail message when you fall for the very obvious trap as a bimbo. The art is also great like usual, the kobold and the big lipped plants art looks fantastic! Especially when the kobold gets big.

The puzzles were also very fun to figure out, not too hard individually, but figuring out out the right sequence and a route to go on to get to get to the mini boss and not get completely demolished by him was fun! And I especially liked how my previous knowledge from OPP helped me figure out some of these puzzles… even if it was also my worst enemy figuring out another puzzle lol.

I also like how quick the game is, how quick it is to restart and get back to where you were, and that you get to keep your curse artefacts/important items even if you fail. since this is a game ultimately all about trial and error until figuring out the solution. The fact that you can get through everything pretty quick definitely helps from getting boring and tedious. And all the transformations while you’re figuring the solution out helps as well.

Although personally I think it might be a good idea to add some sort of note system in the future, like something on the map screen when you hover over room to keep track of all the options you’ve done and their outcomes. Because I can imagine on deeper floors with larger layouts with more rooms and more options in the rooms, it might be hard to keep track of everything which. Plus it could be fun to have it be in universe written by our adventure so you could inject more character and comedy into it, something like I don’t know “Definitely trapped treasure chest that emits  smokes that makes my boobs get bigger… but maybe next time it could have treasure.” But I understand if that idea is a bit much. It would be a lot of extra writing.

I think also maybe the ability to slide our character portrait off screen would be nice, because well I do love seeing our adventure transform and get bigger, it is definitely distracting both in a good and bad way. so having the option to push it away and only come back up when a change happens would be a nice option.

Also, I have found a bug mostly visual though, when you enter the Gawkers room and then use Bimbonomicon, the Gawkers just continue to look around and not look at the adventurer boobs, but when you do the bounce action to distract them, their pupil does dilate but they don’t stare at the boobs, they just stare off into nothingness.

Honestly, there’s a bit more I could talk about but I want to keep this comment reasonable and with just how early this project is and how much it could change no point getting too in depth for now.

But as I said, I’m very excited to excessively yap about one of your projects again, and from the beginning this time! Anyway, I’m sure however this game develops, it’s gonna be great, just like One Potion Please.

Glad you’ve enjoyed! I’m so happy so many people seem to be enjoying, despite this spinoff being a different beast than the original.

So happy I could find a fitting song for this. The volume slider is in the pause menu.

Game will defo feature a LOT of Defeat text. You can thank Burhuru for the kobold art; expect to see more of it!

Glad you enjoyed the puzzles! This game will live or die on those. And this is an opportunity for me to make some I couldn’t in OPP due to the Potion Seller being sat in the same spot the whole game.

Speed of retry is CRITICAL in a game where death is frequent.

I might look into a note system.

You really think shifting the portrait offscreen is valuable? It’s going to be blank wall there otherwise.

The gawker thing is less of a bug, more of a limitation in how I coded the event loop ~

More shenanigans to come!

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No problem! It may be a very bare bone experience so far, but there is a great solid foundation here to make something great, plus this game does carry that same comedic horny energy that OPP has.so makes sense why people are enjoying it despite being so drastically different from OPP.

I didn’t notice that in the menu my mistake.

Now I’m very interested to see what new puzzles you come up with, especially if they’re old concepts from OPP, but I’m sure all of them will be great.

Well I was more thinking of making the portrait like a tab that you can leave open or closed that will, but when it’s closed automatically opens when a transformation occurs. 

But true, I didn’t think about that. But at the beginning of a run it’s definitely not as as much of a distraction but as your adventurer boobs get bigger and more things start happening on the screen like expanded lips and the bimbo haze, it can make the screen feel a bit cluttered. And with more stuff coming in the future that might go on the screen might make it hard to keep track of things. So a sliding portrait thing might be good for when your character does get that large and you want declutter your view a little bit

Although that might not matter for this type of game and I might be making a mountain out of a mole hill and nobody else has this issue/concern. But I don’t know something about the portrait to me currently just feels a little bit off compared to the rest of the very much work in progress UI, like it doesn’t flow well into the rest of the UI, and feel it feels a bit distracting. Maybe it’s just bit too big, maybe because it’s not themed yet so it clashes for the rest of the game currently, I don’t know. I can’t pinpoint it exactly. Anyway, sorry about yapping about that too much, you wanted feedback and I guess I’m giving it lol.

Oh, it’s just how the programming is handled, that makes sense and why they were acting both weird yet function perfectly fine.

And I’m very excited to see what more shenanigans comes to the future, especially with what I know that kind of horny scenarios you can create thanks to OPP.