YES!!! MORE ONE POTION PLEASE CONTENT, AND IT’S ON A SPINOFF BASED AROUND POV TRANSFORMATIONS AND BEING THE ADVENTURERS! LET’S FUCKING GOOOOOO!!!!
Oh, it’s gotta be great talking about one of these games again, and hopefully I shouldn't yap about it too much this time, but I probably will lol.
Anyway, I should probably should start with some feedback. The music is a great inclusion for this game and definitely helps the game feel less empty, especially since we’re not gonna be constantly hearing the clinking of glass unlike in OPP (although we may be hearing the sound of bouncing boobs instead). Although maybe including a volume slider or even a mute button would be a nice option to include, not that the music bad of course.
The writing as usual is fantastic. I especially love the defeat message you fail against the skeletons while you’re lactating, the fail message when you get immobilised by inflating into a blueberry, and the fail message when you fall for the very obvious trap as a bimbo. The art is also great like usual, the kobold and the big lipped plants art looks fantastic! Especially when the kobold gets big.
The puzzles were also very fun to figure out, not too hard individually, but figuring out out the right sequence and a route to go on to get to get to the mini boss and not get completely demolished by him was fun! And I especially liked how my previous knowledge from OPP helped me figure out some of these puzzles… even if it was also my worst enemy figuring out another puzzle lol.
I also like how quick the game is, how quick it is to restart and get back to where you were, and that you get to keep your curse artefacts/important items even if you fail. since this is a game ultimately all about trial and error until figuring out the solution. The fact that you can get through everything pretty quick definitely helps from getting boring and tedious. And all the transformations while you’re figuring the solution out helps as well.
Although personally I think it might be a good idea to add some sort of note system in the future, like something on the map screen when you hover over room to keep track of all the options you’ve done and their outcomes. Because I can imagine on deeper floors with larger layouts with more rooms and more options in the rooms, it might be hard to keep track of everything which. Plus it could be fun to have it be in universe written by our adventure so you could inject more character and comedy into it, something like I don’t know “Definitely trapped treasure chest that emits smokes that makes my boobs get bigger… but maybe next time it could have treasure.” But I understand if that idea is a bit much. It would be a lot of extra writing.
I think also maybe the ability to slide our character portrait off screen would be nice, because well I do love seeing our adventure transform and get bigger, it is definitely distracting both in a good and bad way. so having the option to push it away and only come back up when a change happens would be a nice option.
Also, I have found a bug mostly visual though, when you enter the Gawkers room and then use Bimbonomicon, the Gawkers just continue to look around and not look at the adventurer boobs, but when you do the bounce action to distract them, their pupil does dilate but they don’t stare at the boobs, they just stare off into nothingness.
Honestly, there’s a bit more I could talk about but I want to keep this comment reasonable and with just how early this project is and how much it could change no point getting too in depth for now.
But as I said, I’m very excited to excessively yap about one of your projects again, and from the beginning this time! Anyway, I’m sure however this game develops, it’s gonna be great, just like One Potion Please.