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(1 edit)

Really enjoyed this one. Simple concept, easy to understand, and surprisingly addictive once you start trying to optimize your route. The progression feels natural and the visuals stay clean and readable throughout. It’s the kind of game jam entry that gets its idea across quickly and executes it well. Nice work!


EDIT: Also like how you have multiple control options and your sfx/music is good. Considering the limitations, that's really impressive when every line of code brings you closer to going over.

(+1)

Thanks.  I (literally) ran this one right down to the byte limitations.  When I talked to the jam runner, he agreed that the byte limit should be binary, not decimal, so the cutoff was 9,216 bytes.  That is the exact size of the project.   :D