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(+3)

A nice, quick play. Manages to maintain a sense of player progression and suspense over what ominous DC nonsense is looming a few seconds away ready to ruin your run. 

I love how it handles finances. Mandatory segregation of money into different accounts for different uses (what we used to call the "colors of money" back in the day), the chase after employment metrics to secure funding with actual task completion almost an aftersight, pie in the sky wastes of money you'll never have sitting on the upgrade list just to tempt you.... all good stuff!

(1 edit) (+3)(-1)

Thanks for playing and for actually reading the design. The colors of money thing was intentional; we wanted the Federal Reserve currency to feel like a separate panic fund rather than just more of the same resource. Glad the tension landed the way it was supposed to.