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Please don't be discouraged by the ratings and stick around to the end of this review.

Polish/Completeness: 2/5

We gave this 2 star because the game feels like it came out half baked. At first we didn't even

realize we were supposed to fall down the pitfall given that there were no indicators to go down.

Later when we read Sawed Off's review we realized that there's a "boss" area, so we continued trying to progress and that's how we managed to get to the later levels. We really didn't get what

to do after the boss fight either, because once we beat him, the gray platform in the arena didn't open.

Creativity: 3/5

We liked the design of the game, reminiscent of Limbo, maybe that's why we were happy with it, but still there was a slight problem with the outlines of the line art being too low resolution, still, pretty neat. Despite the pitfall getting a negative light from us in the Polish section, we can't lie -- it's pretty creative. 

Fun/Engagement: 1/5

Despite the previous two rating categories, unfortunately we didn't feel that much engaged in the game given that there's one animation for walking and even then, it's like you're sliding on the floor, the fighting still forces the player to exchange hits which makes it very two dimensional. Not too much to add here.

With all of the above stated, don't be discouraged with this review. We were very happy to see this game despite it's shortcomings, this game reached a point that most games don't - it was submitted. It's a very tough thing to be a game developer and you should view this submission as an achievement. If we recall correctly, there were 30 something people that joined this game jam, and only 5 entries. Keep going at it, we're interested in what your next game would be. Good job!

-ILoveEveryone24 & bpos