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(1 edit)

I’m calling it at 10k kills: Endless Scaling is currently non-functional.

image.png

Once you have your build to a certain point… you can just stand around (assuming you are past the second boss) and there is no threat.

All I’m doing at this point is waiting a few minutes at a time, walking around to collect EXP, then going back to my corner to relax until the next cycle.

EDIT: Stats page, at time of quit: image.png

(+1)

Hey!

Thanks a lot for taking the time to write such a detailed review, it keeps me occupied for a while.😅

This is exactly the kind of feedback I was hoping to get from the alpha releases. Endless Mode was the main feature of 0.4.0, and now that it's finally out in players' hands, balancing and progression are going to be a major focus for Alpha 0.5.0.

A lot of the points you mentioned, especially enemy scaling, upgrade balance, Endless pacing, and how some mechanics are introduced, are things I'll be reviewing over the next update cycle. The goal is to make the game more challenging and interesting in the later waves without making it feel unfair or turning enemies into damage sponges.

The Priest of the Damned and Endless Mode are both still very new additions, so feedback like this helps me figure out what needs tuning and what is already working well.

Thanks again for putting so much time into testing and sharing your thoughts. It's genuinely helpful, and I'll be keeping your notes in mind while working on 0.5.0.

See you in the pit 🤘