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After playing this, I must say I'm very impressed, is the main point to make. :) Very impressed, indeed!

But since this game clearly took a lot of effort, I feel I have to leave a more detailed response. I loved the dialogue of course, it's the right balance of cheeky without being so self-aware that the deconstruction loses itself. Like early on, when I thought Zack was merely complaining about the price of items, only to realize the significance of that line a bit later! :o

I played it many times over, trying to see if there were any obscure alternate endings or Easter eggs I had missed the first time. I think I got both endings... ;) 

The feel of it gameplay wise was very solid, despite the short length I felt satisfied going back and mowing down enemies that only a short time ago my stats were struggling against. Took me back to the days when this RPG era was the norm and not a few generations of retro ago. 

Overall, I loved how this is both a love letter to older games, but also tweaks your expectations just enough. Feels fresh but also comfortingly familiar. Thanks for sharing this with us!

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Thanks so much for playing (multiple times, in fact) and leaving such detailed feedback! :) I'm glad to hear that you enjoyed the dialogue.  I've written a lot of "non-fiction" like guides or technical documentation, but this is my first time writing fiction outside of a primary school context, so my biggest concern going in was that I wouldn't be able to carry any emotion or make it "sound right".

I'm glad you picked up on the line about the item prices.  Fun fact: I was originally going to use the default item names, but when I realized that the top-tier item was called "Miracle Candy" I decided that wouldn't work here and switched to Final Fantasy nomenclature instead.

I'm glad you enjoyed the combat too!  I'm still not entirely satisfied with the combat (I plan on going back and polishing that up now that I've finished playing through the other Jam entries), but I'm glad that what I threw together is a solid foundation.  Final Fantasy 6 is my "RPG baseline" of sorts, so I didn't expect that a game like this with steep, unbounded character growth would actually buck the norm for this Jam.

(also, yes, you found all the major content in the game)