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There is a sequence-breaking bug, when the flower shop quest gets added. If you ‘Join’ Lucy in her room, you can proceed to repeat the earlier events (the events that got her mad), with no consequence and without having to finish the flower quest.

Also to mention, there are also some model clipping/orientation problems (for example, when the girls hold phones, they’re not in the hand). The MC dialogue overlaps the ‘Press [Space] To Stand Up’ text at the dining table. The flower shop granny’s dialogue overlaps itself. Sometimes lines of dialogue are too long to fit the screen, or too long to read before they disappear (But I do like the way the text is presented in front of the characters, in the air! Very cool). Also, the MC’s head is a little bit too pointy-sharp for my taste, makes him look too skinny or old.

Apart from these things, I’ve seen no other major issues (so far), though there’s a bunch of smaller issues that I hope will get polished out over time. Like more accessible text (black outline, as someone mentioned).

I really really like the whole day-in-day-out format, it’s not something I’m used to in games, and it’s good filler between the nsfw parts, so the game doesn’t feel too filled with that stuff only. The writing (story) is quite good (spelling and grammar mistakes aside)! I’m not a huge fan of games loaded with nsfw, so I am happy when a game is padded out with a story, and the story is not terrible. Also, the face expressions are really good. I’m also not used to a dating game where you can literally walk around the world (it’s a good surprise!), and I love games with explorable houses, so this game is already doing pretty great in my book!

With the interactable objects (the spinny rack in the store, the paintings at home, etc), and other cool or fun assets (laundry powder, the HOME blocks with one on its side, the Business magazine, the working clocks, etc), and other interactions (the Mia one in the store, when she’s standing on the stool, comes to mind), I can tell the game was made with love, not just to make something and not just for the nsfw. I enjoy playing a game and finding cool things like this, that were added as conscious decisions, which spice up the experience! ^-^

I’m curious about a few things: Why isn’t Mia in the LoveTracker? Why are olives 0¢ (zero)? Why is rock-paper-scissors instead rock-paper-fire? (suggestion: add 1-2-3 keyboard controls to rock-paper-fire).

Sorry for the wall of text, but I feel like a game with this much effort put into it deserves this much effort in a comment about it!

P.S. I hope there will be a Linux build someday, but for now it runs well with Bottles, and with the wonders that Valve are doing for gaming on Linux, I have no doubts that the Steam version should work great too.

Also, I’m finding that all my saves say “Day: 0”, even though I’ve progressed multiple weeks already.