Very good game, it looks good as a project. I don't know if it's just my play style, but it leaves you with a mix of enjoyable and tense. Let's say it's in the presentation stage. As for the main plot, Regarding the main plot, many questions have been raised, but so far, very few answers have been given Regarding the love interests (IL's), there's variety; there are also side girls. If the player wants, at this point they can choose a route. In my case, that's what I did, but only because of my play style. The game doesn't force an early choice. I'm waiting for more content. Perhaps, as a suggestion, and with all due respect, add an ILS menu on the main screen to observe the development of the route(s). Since it will be a game that makes decisions count (for better or worse), I think it would be good to have a "map" to know that the path(s) are still open. That would prevent the player from having to replay the entire story, and they would only have to return to the point where, well... they messed up. 5/5
Hey! Just wrote the usual devlog. Thank you again :) Ethereal Threads - Episode 5 - Devlog #4 | Comma69 on Patreon