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I think the atmosphere and name sacrificing components of this are wonderful.  

I struggled quite a bit with the enemies in the second room.  Making the collision rectangles smaller to give players like me an opportunity to get by.  Another example of this is the the keyed door: if the player collision wasn't quite as big it would feel better getting through the door.

I did like the sound effects for for the enemies.  Lots fun to unlock here!

Thank you for your time playing the game, your kind words, and your feedback!