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This was such a well made experience, each section had some really cool ideas, and I love how one area can affect another area, really nice touch.

One thing I really liked is how you taught the player how to interact with the world without having to write it out. The first time I played and accidentally bumped into the rock and moved... That was a really nice touch, and you continued that to the other puzzles as well. I made sure to replay a second time so I could get the cassette as well, I really liked how you made that an optional task.

Really well done, and some really nice approaches to design, great work!

I originally had 3 rocks around the player, to almost force a bump into one.  However, it seemed too much and didn't look right.  After changing it to one rock and one tile away, I was doubting that players would accidentally run into it.  From the comments I can see some players didn't realize you could move rocks from the start, and some did (which I assume could be accidentally hitting the placed one, but could also have been just seeing the gun and wanting the item).  All that said, it's good to know that design decision helped someone.

Thanks for playing!