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This was really cool and controlled really well... kinda. What I'm about to say might be more because of my potato laptop, so take it with a grain of salt and get more feedback on this specifically: The browser build, the one I played on, seems to be slow for me. It started out perfectly fine, but once I got a room or two in, I could notice it slowing down. And in some places, it even sped back up when there wasn't much going on like in a save room or in a room off in the corner, so it wasn't like a consistent slow down. Maybe it's something to do with the enemies? I also had originally played on Sunset, which seemed to somehow make it slower(?) and I got trapped after I got the spring platform and broke my first objective as the door leading out of the area wouldn't open. Like, at all.  I reloaded the room multiple times and nada. I was well and truly stuck in there. When I rebooted the game, I just left the settings alone and it didn't happen again, so I am unsure if it was Sunset specifically that caused it, or if it was a freak bug, or if maybe the slow-down issue had somethin to do with it. If this slow down issue isn't local to me or if maybe it's a quirk of the web build, it's worth looking into. If it is just me, then ya probably don't gotta worry about it too much.

Other than all of that, the 1-bit style is really really nice, everything stands out pretty well, sound effects are very satisfying and fit really well, the animations were nice and fluid, and all and all the entire presentation was great. Only thing I'd have to say about gameplay is I think the bosses may have just a tad bit too much health for my liking, though it's hard to give full judgment since the slow down was not helping in making them feel snappy or satisfying. Just kinda slow. Again, get some more input there if possible to see if others are experiencing it too in case I'm the odd one out. Still though, great work and really cool project you got here! I quite enjoyed it.

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I'm really sorry to hear that! I'm aware of this issue and I'm still not exactly sure why it happens. I've tested the game myself on 2 different desktops and 2 different laptops. The game works perfectly fine on both desktops (one was a weaker machine) but the game slowed down to 0.5 speed on both the laptops and maintains that speed consistently for some reason. I'm certain it doesn't have anything to do with the enemies since I've made sure there are only about 4-6 instances present at a time throughout the whole game since they only spawn close by (they despawn during boss fights as well)! The palette switching system is quite simple too, there's only 3 layer effects that function as color replacements and only 1 palette can be rendered at a time! My guess for the slow-down issue is that the game is using the laptops' integrated graphics instead of the dedicated gpu but if that's the case then I unfortunately have no control over fixing it anytime soon since Gdevelop doesn't give you a whole lot of options on how your game is rendered... I'll try to forward this issue to the gdevelop forums and see if I can get any help! Thank you for taking the time to write this comment and for playing the game!