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This was a neat one, the dash mechanics felt really nice! I'd be excited to see what other content could be added in terms of upgrades, enemy types, and levels, but as-is this was an enjoyable little experience :)

I really like the concept overall, and I think the roguelike upgrade mechanic could make for some really neat interactions/decisions.

Congratulations on your first Godot Wild Jam entry!

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Thanks, i had a lot in my mind and could put very little in to reality. And learned that i should plan my scope and time better :)