Heya! I love this plugin, it functions just as I'd hoped and it's very easy to set up.
Just one thing I wanna point out: I have a lot of VisuStella plugins, and it took me *hours* to figure out what was causing a weird touch-ui based crash. Eventually I isolated it to this plugin, which I'd placed below VS Core 0 plugins but nested between Core 2 and Core 3. When I moved it below the full VS plugin stack, I had no more crashes or errors.
Something you might want to inform about in the plugin description, is all. To be safe, I also put it below all CGMZ plugins, but I'm not sure if there's an inherent conflict with any of his stuff at this time.
Other than that, I have a request (two really), and I was surprised to see no one mention this yet. Would it be possible to implement a static square trigger that has a highlighted section you can aim to hit for a critical, with a little "chaser" shape that slides around the rim?
And two, how hard would it be to potentially add a parry mechanic for a perfect defense? Or does that go beyond the scope of this, since that'd require making use of the counterattack vanilla mechanic?
Example of both:
Thanks!