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So sweetie! I think that's probably one of the best entries this time around, at least on the execution department

The art is very lovely and lively. The metal building place is pretty much what you'd expect on this game jam, but I specially love the whole grassy place, it looks incredible!
As always I do miss some music when there isn't any, but the sound effects here do an amazing job alone honestly, screwdriving and metal bonking ASMR wasn't on my bingo card but gotta say it was a delight for the ears uwu

I adooooreee how polished everything feels, our robot character actually feels super tridimensional thanks to all of the sounds and visual animations and effects, and they feel SUPER iron heavy too, wich is perfect! From the scrap sparkles that comes out from hitting the ceiling, to the fact each individual part of our robot friend falls at different speeds and you can see their neck slightly stretching during long falls, everything here feels extremelly.... real, you know? x)

The mechanics are also a very creative interpretation of the theme, and I like how you manage to design some fun little screwing puzzles here and there. I don't have a lot else to comment about that tho, it is executed perfectly, so there aren't any issues to point out, but they also don't develop much deeper for me to feel like highlighting anything in particular.

Only tiny minor "Issues" I even noticed were the 1 in 1 million chance of a non-euclidean transition I showed you on Discord, and also the fact I sometimes get stuck for a second or two when I fully neck-hug a tile, but none of these are really relevant to the grand scheme of things in any way.
I guess it's also worth pointing out the spiky vines do blend in quite a lot with the forest background as well, but again, very minor stuff.

I guess that's it! Feels weird to not having a lot to say about a game that is actually so tighly well-made, but I guess in the end of the day it's still a fairly simplistic game x)
(Still very evil to tease not one, but two impossible to reach areas, tho)