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The aesthetics in this are so good, incredible work!! Love the crunchy lowpoly vibes, and the music really helps sell the atmosphere :D Running around in the tight corridors trying to scan every hallway for bad guys in the maze room was actually really fun too. The way the Great Lift opens up into a dazzling white void with your results is super epic and a great send-off to the adventure. I appreciate that the world is designed so it's very hard to get lost for long, there's always somewhere to go right ahead of you! I must've missed the abilities besides the double jump, but I'd love to go back and find them in a second run. :) Way to go and congratulations! 

(+1)

Thanks for the feedback, I'm glad you enjoyed it! :D

I have some experience with getting lost in metroidvanias and other games...for a long time...before finding where to go so the relatively small map size definetely helped me avoiding that, altough I wanted bigger / more areas to explore with more optional stuff, I couldn't fit it in before deadline.