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Thank you for the comment!! we will try to improve the game loop. did the fast mouse movement come from your mouse config? or you felt the base speed is too high?

What was happening with me was that moving your mouse too fast rarely registered as a hit, which made you have to move your mouse much slower to actually break the object. Turning down my mouse sensitivity definitely helped with this, but I didn't realize that was a setting when I first wrote my comment! 

I was worried increasing the mouse sensitivity would help too much, in fact I used more dpis on my mouse only for testing.
Did the hit/debug lines made it to green? there's distance damage and velocity damage so I am wondering if you were hitting 0 as value or actually not even drawing the lines with that mouse speed.
Maybe a lot to ask for specifics but hey, thanks for playing our game

The lines were sometimes not being drawn at all, even when I went slower. When the lines got drawn they were green, but it just sometimes wasn't working.