Tool tips would be nice but here is my understanding from experimentation:
You can tap the objects to damage them and tap the turtle to get cell (income) ((should that be cells?)).
More destruction = bigger income multiplier.
Acid spit & gamma breath = passive damage.
Spiked shell & radio active tail = bigger click damage.
Cell core = passive income.
Evolution = prestige.
There are currently only two evolutions.
Thanks a lot for the great feedback! Honestly, after 8 days of non-stop work on sprites and sound, I’m completely exhausted and just wanted to finish and release the game. I really appreciate your support and would love it if you followed my future work. I want to focus on higher quality incremental games in the future, and I’ll definitely use your design tips to make them better. Thank you!