Honestly, valid. A well-designed game should explain itself. There's one entry in this jam - I won't say which - whose Itch page is so long that I immediately said "wow, that's a lot of words. Too bad I'm not reading them."
I really should make it a habit to have gossiping NPCs in my games more often. They're not too much effort to add but they go a long way to preventing a game's world from feeling empty and lifeless.
Thank you for playing!