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Great entry! Really fun controls, well done minimalist neon art style, and the polygon fracture of the enemies really sells the swordplay. 

A couple thoughts/suggestion:

  • The difficulty seems to level off after a few waves. I think it would have been fun to scale it up more over time
  • I found that wiggling your sword constantly was a bit of an OP strategy lol. Maybe a minor stamina cost to sword movement could balance it?

Overall a really fun and stylish entry, you should be proud!

(+1)

Thanks a lot for playing it!


Regarding the difficulty scaling, I completely agree. I will spend more time introducing more challenging enemies and also balancing the upgrade mutations (they are kind of OP atm)


Regarding wiggling the sword I also agree, there's already the stamina bar that limits the dashing and deflecting, probably sword swings should also burn some mana yes!


Your kind words really mean a lot to keep this up! Thanks ❤️