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I like your approach and the art is strangely pretty. The sea looks nice and even nostalgic, combined with the orange clouds and green sky. The gameplay however caught me off guard.  It's intuitive but, at least for me, not very enjoyable.  The change up when you are ambushed is a good idea, however this part of the game broke for me and I got caught in an endless fight. The fishing is also a little repetitive. But to conclude, for a game made in so little time, this is certainly not bad.

Thank you! I will update it soon with all the feedback in mind, I drew the sky and clouds and sun in aseprite myself and animated the enemy in blender, I think my biggest problem is making the fight mechanics engaging, and I am not good at explaining the mechanics either, for example, the fights get harder each ambush and scales with your energy level, but I didn't catch how that would cause a fight to be endless if the player chooses not to focus on energy, will fix this soon!