Actually, I don't mind the file being out there. Here is what I found. It is the original FBX I created in AssetForge for the temple kit. If you open the FBX in Unity and put it in your scene, you'll be able to see the mode hierarchy - model names and positions. Here it is: https://drive.google.com/file/d/1WQAPMHRHdlHRlZZrxm4jMhMZBfAj-XqM/view?usp=shari...
For the original AssetForge file, even if I managed to track it down, you would have to put the models in the correct subfolder with the correct names, and I don't remember what my setup was back then.