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(+1)

Thanks a lot for playing and your always comprehensive analysis.

As always with my poor time management I was working on this til the last hour of the jam so I never get enough testing done and i just rush to get something playable out, thanks for pointing out a bunch of the bugs and playing through a few times.

As you guessed the mutation is random and just gives you a mutation of the animal regardless of what part you click on(You click on any bear part including the arm the human has and it will take from a pool of bear parts and give you one randomly. It gives you nothing if you happen to already have the part.) The pool of mutations is pretty low for each of the animals so you'll normally get the same thing, except for the human who has a full set.

If I had more time I would have expanded on the mutation system a lot more and a bunch more enemy types and mixing other enemies together for variation.

Shame to see you didn't have an entry this jam, always looking forward to what you put out.

(+1)

Thanks, we are hoping to find time to do another GWJ soon. We also enjoy your games, and the email about this one came just as we were starting to wind down from our final push for Next Fest and needed a break, so it seemed like a good choice to start with. It was simple enough to play for my exhausted brain, while having the fun of exploring what each offered that had me play more after winning to experiment.

The interesting thing is that every time I clicked on the snake head, which was at least 3 times, I got the head. My last time through when I realized I had not tried the body, I clicked on it and got the snake "legs". I guess RNG was just matching my expectations at the time.

There is always so much more that would be nice to add as that deadline approaches, and you have start thinking about wrapping up.