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The idea of mutating to acquire different abilities is fun, I wish the levels would ask you to switch between shapes more. It might happen later in the game, but I stopped in the third one (round shape) because the controls felt a bit floaty to me and I couldn't go past the big jumps (and also redoing the whole level every death was a bit annoying). 

I would suggest to not move the camera as soon as the player jumps, it made me a little sick to follow my character. A classic way to solve this is to only start moving the camera vertically if the player moved more than a given distance, or as the old Mario games would do it only move the camera vertically when the character hits the ground, As it is it's a bit hard to stick your landing when both the camera and the character are moving.

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Thank you so much for taking the time to play my game and write such detailed feedback! I really appreciate it.


I'm glad you liked the core idea of mutating into different shapes. The fourth (final) level actually revolves around switching between shapes mid-level to solve different challenges, so that's something I wanted to explore more. I probably should have introduced that idea earlier in the game.


As for the controls, camera movement, and overall feel, I completely understand your criticism. This was my first ever game jam, and I'm still learning. I'm not a very experienced programmer yet, so some parts of the game ended up feeling a bit janky, especially the camera and player movement.


Your feedback is genuinely helpful, and I'll definitely keep it in mind for future projects. Thanks again for playing and for sharing your thoughts—I really appreciate it!

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One tip that helped me a lot: on your next platformer game, don't start over from scratch. Reuse what you did for this game and improve on it instead, you'll get better controls and a better camera this way. Reusing is the most important thing I learned 

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Thank you for the advice I'll definitely keep it in mind for my future projects and I really appreciate you taking the time to share your experience as I am very new in game development advice like these really helps a lot