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Suggestion for improvement in case these ideas aren't considered yet. Feel free to disregard these suggestions if they aren't what you have in mind. No hard feeling :3


- Improvement on bot:
+ Currently, the bot controlling other weapons aren't the brightest. They seems to target the closest the closest enemy, which is not ideal for weapons like mortar which benefit from grouped enemies, nor missile which took a long time to get to their target. I would like a way to change their targeting.

- Terrain: 
+ Currently, the terrain is monotonous. There's no terrain effect, no river, swamp, hill, building, cover, elevation, etc.... Having different terrain each round may give the players different experience.

- Units deployment:
+ Currently, units are placed in a line by the game. Which is nice for basic game, but if you were to implement terrain system, then perhaps allowing players to deploy their troops where they want is not a bad idea.

- Multiple attack directions:
+ Currently, enemy units come from one direction, but I wonder if you could scale the difficulty by gradually introducing more directions in which the enemy could attack from. It'll force player to diverge their intention.