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Ok wow thank you, it feels so good when an intended level design choice gets noticed, Marco is the perfect npc in the perfect spot :D You are right that the solution for seeing the player through the walls of the houses is nice but i’m already working on a post jam version where the camera will get closer to the player (same as in the cave) whenever the player walks into a house, which should make an in-house experience even better :) Congratz on the 3d work for your game, keep it up!