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Hey bro, how's it going?

Your question is interesting, I confess I hadn't thought about that possibility. For now, the answer is no. I follow the principle of linearity of points for this plugin; a parent node can have several child nodes, but each child node can only have one parent node.

It would be possible to have multiple parent nodes if I hadn't added a whole activation visibility mechanism, which depends on a switch system and conditions. But the way the plugin is now, it would be complicated to maintain multiple parenthood and the visibility system, since the criteria would become very confusing. It would be possible to customize it for your specific case, but we would probably have to give up one of the validation rules.

Thank you so much for answering. It's a little hard to describe, but my concept is something like the FFX Sphere Grid... sort of. It has different starting points, but once you pick, you are free to go anywhere you can reach from those start points. So some nodes may have multiple ways of being reached depending on where the player started. Anyway, this is very much a tiny hobby project of mine, and probably not worth a whole possible customization effort on your part, as I'm sure you are busy! I can see how trying to maintain your visibility system would be a real pain with a free-for-all grid. However, the offer is deeply appreciated!